giderosmobile.com Report : Visit Site


  • Ranking Alexa Global: # 908,583,Alexa Ranking in Egypt is # 38,995

    Server:Apache/2.4.29 (Ubunt...

    The main IP address: 50.116.5.66,Your server United States,Fremont ISP:Linode  TLD:com CountryCode:US

    The description :menu gideros about gideros app showcase examples code online developers maintainers download community blog forum thank you resources developer guide documentation reference developer tools contact do...

    This report updates in 03-Aug-2018

Created Date:2011-05-30
Changed Date:2017-07-19

Technical data of the giderosmobile.com


Geo IP provides you such as latitude, longitude and ISP (Internet Service Provider) etc. informations. Our GeoIP service found where is host giderosmobile.com. Currently, hosted in United States and its service provider is Linode .

Latitude: 37.548271179199
Longitude: -121.98857116699
Country: United States (US)
City: Fremont
Region: California
ISP: Linode

HTTP Header Analysis


HTTP Header information is a part of HTTP protocol that a user's browser sends to called Apache/2.4.29 (Ubuntu) containing the details of what the browser wants and will accept back from the web server.

Content-Length:9209
Content-Encoding:gzip
Set-Cookie:PHPSESSID=b88svlvgm2j12mj7k31mejbis5; path=/, lang=en; expires=Mon, 29-Jul-2019 11:47:24 GMT; Max-Age=31104000
Expires:Thu, 19 Nov 1981 08:52:00 GMT
Vary:Accept-Encoding
Keep-Alive:timeout=5, max=100
Server:Apache/2.4.29 (Ubuntu)
Connection:Keep-Alive
Pragma:no-cache
Cache-Control:no-store, no-cache, must-revalidate, post-check=0, pre-check=0
Date:Fri, 03 Aug 2018 11:47:24 GMT
Content-Type:text/html; charset=UTF-8

DNS

soa:ns1.linode.com. info.giderosmobile.com. 2018021909 14400 14400 1209600 86400
ns:ns5.linode.com.
ns4.linode.com.
ns1.linode.com.
ns2.linode.com.
ns3.linode.com.
ipv4:IP:50.116.5.66
ASN:63949
OWNER:LINODE-AP Linode, LLC, US
Country:US
mx:MX preference = 10, mail exchanger = aspmx3.googlemail.com.
MX preference = 5, mail exchanger = alt2.aspmx.l.gogle.com.
MX preference = 1, mail exchanger = aspmx.l.google.com.
MX preference = 5, mail exchanger = alt1.aspmx.l.google.com.
MX preference = 10, mail exchanger = aspmx2.googlemail.com.

HtmlToText

menu gideros about gideros app showcase examples code online developers maintainers download community blog forum thank you resources developer guide documentation reference developer tools contact donate account login register forgot password? develop, test and deploy for free learn more instant on device testing through wi-fi learn more hundreds of games developed with gideros see more test gideros now right in your browser! code now run examples create amazing games for many platforms with lua download why choose gideros? gideros is free and open sourced and provides the cross-platform technology to create amazing games. in a couple of hours, you’ll find yourself building and running your next great game. features code examples supported platforms some benefits of gideros: it's free gideros is free and open sourced and there are no limitations to developing and publishing apps instant testing while developing your game, it can be tested on a real device through wifi in only 1 second – you don’t waste your time with an export or deploy process. native speed developed on top of c/c++ and opengl, your game runs at native speed and fully utilizes the power of cpus and gpus underneath. plugins you can easily extend the core with plugins. import your existing (c, c++, java or obj-c) code, bind to lua and interpret them directly. dozens of open-source plugins are already developed and ready to use. clean oop approach gideros provides its own class system with all the basic oop standards, enabling you to write clean and reusable code for any of your future games. full dev set get everything you need from the start, including lightweight ide, players for desktop and devices, texture packer, font creator and there are also lots of 3rd party tools. fast development easy learning curve, instant testing, oop coding practices and ability to create needed custom plugins reduces the development time. and because of reusable code, each your next app will be developed even faster. crossplatform apart from supporting multiple platforms, gideros also provides automatic screen scaling and automatic selecting of proper image resolution, which makes supporting different screen resolutions and creating universal projects an easy task. simple code examples: 1. display image ( try it online ) to display image, we firstly create the texture object by providing path to the image file and optional boolean parameter which indicates if the image should be filtere (anti-alised) then we create bitmap object, position it at some coordinate (default are 0,0) and add it to the stage to be rendered local bmp = bitmap.new(texture.new("ball.png", true)) bmp:setposition(100, 100) stage:addchild(bmp) 2. display text ( try it online ) to display text, we firstly need to create font object, in this case we will use ttfont. we provide path to the font file, size of the text and optional boolean parameter which indicates if the image should be filtere (anti-alised) then we create textfield object by passing font object and text that we want to display. after that we simply set position of the text and add it to the stage to be rendered local tahomafont = ttfont.new("tahoma.ttf", 50, true) local text = textfield.new(tahomafont, "hello world!!!") text:setposition(100, 100) stage:addchild(text) 3. draw shape ( try it online ) we can also draw arbitrary shapes to accomplish that, we need to create shape object and set its fill and line styles. we will use a solid red color the fill style and 5px width blue line with 1 alpha (or full opacity) then we can begin drawing arbitrary shape and once we've done, we simply set position of the text and add it to the stage to be rendered local shape = shape.new() shape:setfillstyle(shape.solid, 0xff0000) shape:setlinestyle(5, 0x0000ff, 1) shape:beginpath() shape:moveto(0,0) shape:lineto(0, 100) shape:lineto(100, 100) shape:lineto(100, 0) shape:lineto(0, 0) shape:endpath() shape:setposition(200, 100) stage:addchild(shape) 4. groups or layers ( try it online ) we can use sprite objects to group other objects (or separate them in different layers) as images, texts and shapes to do that, we simply create sprite object and add other objects as its child after that we can manipulate the whole group easily, as for example, changing position of all element by simply changing position of parent element. and of course as usually, we add it to the stage to be rendered local container = sprite.new() local ball1 = bitmap.new(texture.new("ball.png", true)) ball1:setanchorpoint(0.5, 0.5) ball1:setx(-50) container:addchild(ball1) local ball2 = bitmap.new(texture.new("ball.png", true)) ball2:setanchorpoint(0.5,0.5) ball2:setx(50) container:addchild(ball2) container:setposition(150, 150) stage:addchild(container) 5. playing sounds ( try it online ) to play sounds, we simply need to create the sound object, by providing path to mp3 or wav file, which we are going to play and then call play to play it, which will create a channel currently playing we can then stop the channel any time we want or let the sound finish local sound = sound.new("music.mp3") local channel = sound:play() --after some time timer.delayedcall(5000, function() channel:stop() end) 6. animating transformations ( try it online ) we can animate any transformation, as scaling, position or even rotation of the objects so here we create a bitmap object, and set it's anchor point to 0.5, 0.5, which will reference the center of the object (so it would rotate around the center and not top left corner). then we set up an enter frame event, which is executed on every frame, and change the rotation of image by 5 degrees on each frame local bmp = bitmap.new(texture.new("ball.png", true)) bmp:setanchorpoint(0.5, 0.5) bmp:setposition(100, 100) stage:addchild(bmp) stage:addeventlistener(event.enter_frame, function() bmp:setrotation(bmp:getrotation()+5) end) 7. frame animations ( try it online ) to create frame animation, we firstly need to load each separate frame, either from texturepack or simply images as bitmap objects. then we create a movieclip object and pass table with arranged frames and frame intervals to it (quite similarly as timeline in action script) then we loop the animation by setting goto action and start playing. and the last thing as previously, we set its position and add it to the stage to be rendered --load frames local frames = {} local bmp for i = 1, 6 do bmp = bitmap.new(texture.new("animation/ball"..i..".png", true)) bmp:setanchorpoint(0.5, 0.5) frames[#frames+1] = bmp end --arrange frames local ballanimation = movieclip.new{ {1, 5, frames[1]}, {6, 10, frames[2]}, {11, 15, frames[3]}, {16, 20, frames[4]}, {21, 25, frames[5]}, {26, 30, frames[4]}, {31, 35, frames[6]}, {36, 40, frames[4]}, {41, 45, frames[5]}, {46, 50, frames[4]}, {51, 55, frames[6]}, {56, 60, frames[4]}, {61, 65, frames[5]}, {66, 70, frames[4]}, {71, 75, frames[6]}, {76, 80, frames[3]}, {81, 85, frames[2]}, {86, 150, frames[1]} } --loop animation ballanimation:setgotoaction(150, 1) --start playing ballanimation:gotoandplay(1) ballanimation:setposition(160, 240) stage:addchild(ballanimation) 8. detecting click events ( try it online ) we will add additional methods to created bitmap object which would scale it up on mouse down and scale back on mouse up inside these events we will check if the object was clicked, using hittestpoint method then we simply attach these event listener to corresponding events local bmp = bitmap.new(texture.new("ball.png", true)) bmp:setanchorpoint(0.5, 0.5) bmp:setposition(100, 100) stage:addchild(bmp) function bmp:onclick(e) if self:hittestpoint(e.x, e.y) then self:setscale(1.5) end end function bmp:onrelease(e) if self:hittestpoint(e.x, e.y) then self:setscale(1) end end bmp:addeventlistener(event.mouse_down, bmp.onclick, bmp) bmp:addeventlistener(event.mouse_up, bmp.onrelease, bmp) 9. getting user input ( try it online ) we can also get user input from textinputdialog, for example, if we need a u

URL analysis for giderosmobile.com


http://giderosmobile.com/code/sxsdk7tcjiquvg4nzwzrsoca17wn8plj
http://giderosmobile.com/guide
http://giderosmobile.com/apps
http://giderosmobile.com/code/ftug410tcijdebv5c3gghnqsrozxwf7n
http://giderosmobile.com/members
http://giderosmobile.com/members/register
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http://giderosmobile.com/code/s3kpqo3zodbon6v841glpcoeuvo8fqtm
http://giderosmobile.com/code
http://giderosmobile.com/members/lost
http://giderosmobile.com/contact
http://docs.giderosmobile.com
http://giderosmobile.com/code/xel2vycf5gyh6a0q0uflc31v6gmsytvp
http://giderosmobile.com/maintainers
http://giderosmobile.com/thankyou

Whois Information


Whois is a protocol that is access to registering information. You can reach when the website was registered, when it will be expire, what is contact details of the site with the following informations. In a nutshell, it includes these informations;

Domain Name: GIDEROSMOBILE.COM
Registry Domain ID: 1658915549_DOMAIN_COM-VRSN
Registrar WHOIS Server: whois.godaddy.com
Registrar URL: http://www.godaddy.com
Updated Date: 2017-07-19T08:04:41Z
Creation Date: 2011-05-30T11:33:21Z
Registry Expiry Date: 2019-05-30T11:33:21Z
Registrar: GoDaddy.com, LLC
Registrar IANA ID: 146
Registrar Abuse Contact Email: [email protected]
Registrar Abuse Contact Phone: 480-624-2505
Domain Status: clientDeleteProhibited https://icann.org/epp#clientDeleteProhibited
Domain Status: clientRenewProhibited https://icann.org/epp#clientRenewProhibited
Domain Status: clientTransferProhibited https://icann.org/epp#clientTransferProhibited
Domain Status: clientUpdateProhibited https://icann.org/epp#clientUpdateProhibited
Name Server: NS1.LINODE.COM
Name Server: NS2.LINODE.COM
Name Server: NS3.LINODE.COM
Name Server: NS4.LINODE.COM
DNSSEC: unsigned
URL of the ICANN Whois Inaccuracy Complaint Form: https://www.icann.org/wicf/
>>> Last update of whois database: 2018-08-04T04:19:33Z <<<

For more information on Whois status codes, please visit https://icann.org/epp

NOTICE: The expiration date displayed in this record is the date the
registrar's sponsorship of the domain name registration in the registry is
currently set to expire. This date does not necessarily reflect the expiration
date of the domain name registrant's agreement with the sponsoring
registrar. Users may consult the sponsoring registrar's Whois database to
view the registrar's reported date of expiration for this registration.

TERMS OF USE: You are not authorized to access or query our Whois
database through the use of electronic processes that are high-volume and
automated except as reasonably necessary to register domain names or
modify existing registrations; the Data in VeriSign Global Registry
Services' ("VeriSign") Whois database is provided by VeriSign for
information purposes only, and to assist persons in obtaining information
about or related to a domain name registration record. VeriSign does not
guarantee its accuracy. By submitting a Whois query, you agree to abide
by the following terms of use: You agree that you may use this Data only
for lawful purposes and that under no circumstances will you use this Data
to: (1) allow, enable, or otherwise support the transmission of mass
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Whois database for failure to abide by these terms of use. VeriSign
reserves the right to modify these terms at any time.

The Registry database contains ONLY .COM, .NET, .EDU domains and
Registrars.

  REGISTRAR GoDaddy.com, LLC

SERVERS

  SERVER com.whois-servers.net

  ARGS domain =giderosmobile.com

  PORT 43

  TYPE domain

DOMAIN

  NAME giderosmobile.com

  CHANGED 2017-07-19

  CREATED 2011-05-30

STATUS
clientDeleteProhibited https://icann.org/epp#clientDeleteProhibited
clientRenewProhibited https://icann.org/epp#clientRenewProhibited
clientTransferProhibited https://icann.org/epp#clientTransferProhibited
clientUpdateProhibited https://icann.org/epp#clientUpdateProhibited

NSERVER

  NS1.LINODE.COM 162.159.27.72

  NS2.LINODE.COM 162.159.24.39

  NS3.LINODE.COM 162.159.25.129

  NS4.LINODE.COM 162.159.26.99

  REGISTERED yes

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